In short
Release, player count, Steam, controllers, modes and the renaming from PROXXY: the key answers at a glance.
SO CLOSE is a co-op ragebait game for 1–4 players on PC. You escape a linear level full of unpredictable traps together. A collar keeps you close: drift too far apart and it explodes, killing everyone. If one player dies, everyone restarts.
SO CLOSE releases on 1 October 2026 for Windows PC via Steam. Add it to your Steam wishlist and you will be notified automatically at launch.
SO CLOSE is an online co-op game for 1 to 4 players. It is most chaotic with four.
Yes. SO CLOSE can be played solo, but it is designed for co-op — the collar mechanic only unfolds in a team.
SO CLOSE is online co-op. One player hosts, the others join. Splitscreen is not planned.
SO CLOSE releases for PC (Windows) and is distributed via Steam. It is built in Unity and played in third person.
Yes. SO CLOSE supports controllers as well as mouse and keyboard.
PROXXY is the game master of SO CLOSE: the character in the bird mask who hosts the deadly game show and guides you through the entire level.
Yes. The game was renamed to SO CLOSE before release. PROXXY stays as the game master — the name belongs to the character now, not the game. Steam App ID and team are unchanged.
SO CLOSE is developed by Applaunch and published by KMGGames — a game studio from Bochum, Germany, and a brand of KMG Vertriebs GmbH. SO CLOSE is the label’s first title.
SO CLOSE combines elements of Chained Together and Level Devil: forced co-op through the collar, unfair and unpredictable traps, and speedrun repetition.
Realism restarts from zero after every death and is built for streams. Easy resumes at the last checkpoint and is meant for learning the route.
Yes. SO CLOSE launches in English and German.
In the official Discord. Teams for two- to four-player runs organise there, and that is where playtests are announced.
Didn't find your answer? Ping us on Discord or email info@kmggames.de.